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Module:Records: Difference between revisions

From eSportsAmaze
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Line 11: Line 11:
     if not s then return 0 end
     if not s then return 0 end
     return tonumber(s:match("%d+")) or 0
     return tonumber(s:match("%d+")) or 0
end
local function parseTime(s)
    if not s or s == "" then return 0 end
    local parts = {}
    for p in s:gmatch("%d+") do table.insert(parts, tonumber(p)) end
    if #parts == 1 then return parts[1] end
    if #parts == 2 then return parts[1] * 60 + parts[2] end
    if #parts == 3 then return parts[1] * 3600 + parts[2] * 60 + parts[3] end
    return 0
end
-- Helper to keep lists sorted to Top 5
local function insertTop5(list, name, team, val)
    if val <= 0 then return end
    table.insert(list, {n = name, t = team, v = val})
    table.sort(list, function(a, b) return a.v > b.v end)
    if #list > 5 then table.remove(list, 6) end
end
end


function p.main(frame)
function p.main(frame)
     local args = frame:getParent().args
     local args = frame:getParent().args
    if not args.tournament and frame.args.tournament then args = frame.args end
     local tournamentName = args.tournament or mw.title.getCurrentTitle().text
     local tournamentName = args.tournament or mw.title.getCurrentTitle().text
    local whereClause = string.format("tournament = '%s'", sqlEscape(tournamentName))
      
      
     -- TOGGLES (Default: true. Set to "false" to hide)
     local whereParts = {}
    local filters = {"tournament", "tournament_type", "stage", "group_name", "map", "match_type", "tournament_day", "date", "time", "team", "player"}
    for _, f in ipairs(filters) do
        local val = args[f] or args[f:gsub("_name", "")]
        if f == "tournament" and (not val or val == "") then val = tournamentName end
        if val and val ~= "" then
            if val:find(",") then
                local inVals = {}
                for v in val:gmatch("[^,]+") do table.insert(inVals, "'" .. sqlEscape(v:match("^%s*(.-)%s*$")) .. "'") end
                table.insert(whereParts, string.format("%s IN (%s)", f, table.concat(inVals, ",")))
            else
                table.insert(whereParts, string.format("%s = '%s'", f, sqlEscape(val)))
            end
        end
    end
    local whereClause = #whereParts > 0 and table.concat(whereParts, " AND ") or "1=1"
   
    local mvpStages = {}
    if args.mvp_stage and args.mvp_stage ~= "" then
        for v in args.mvp_stage:gmatch("[^,]+") do mvpStages[v:match("^%s*(.-)%s*$")] = true end
    end
   
    -- Toggles
     local show_damage    = args.show_damage ~= "false"
     local show_damage    = args.show_damage ~= "false"
     local show_long_elim  = args.show_long_elim ~= "false"
     local show_long_elim  = args.show_long_elim ~= "false"
Line 25: Line 65:
     local show_daily      = args.show_daily ~= "false"
     local show_daily      = args.show_daily ~= "false"
     local show_single    = args.show_single ~= "false"
     local show_single    = args.show_single ~= "false"
     local show_mvp        = args.show_mvp ~= "false" and args.show_mvps ~= "false"
     local show_mvp        = args.show_mvp ~= "false" and args.show_match_mvps ~= "false"
     local show_fragger    = args.show_fragger ~= "false"
     local show_fragger    = args.show_fragger ~= "false"
    local show_event_mvp  = args.show_event_mvp == "true"
      
      
    -- ==========================================
    -- 1. DATA FETCHING (Single Pass)
    -- ==========================================
     local teamMatch = cargo.query("MatchStats_Team", "tournament_day, team, map, total_pts, elim_pts", { where = whereClause, limit = 5000 })
     local teamMatch = cargo.query("MatchStats_Team", "tournament_day, team, map, total_pts, elim_pts", { where = whereClause, limit = 5000 })
     local playerMatch = cargo.query("MatchStats_Player", "tournament_day, player, team, player_elims, damage, mvp, long_elim, rescues", { where = whereClause, limit = 5000 })
     local playerMatch = cargo.query("MatchStats_Player", "tournament_day, stage, player, team, player_elims, damage, knockouts, survival, mvp, long_elim, rescues", { where = whereClause, limit = 5000 })
      
      
     local d_team = {}; local d_player = {}; local o_player = {}; local map_rec = {}; local daySet = {}
     local d_team = {}; local d_player = {}; local o_player = {}; local map_rec = {}; local daySet = {}
      
      
     local rec = {
    -- Now arrays to hold Top 5
        t_pts = {n="-", v=-1}, t_elims = {n="-", v=-1},
     local rec = { t_pts = {}, t_elims = {}, p_elims = {}, p_dmg = {}, long = {}, rescues = {} }
        p_elims = {n="-", t="-", v=-1}, p_dmg = {n="-", t="-", v=-1},
    local g = { surv = 0, dmg = 0, elims = 0, knocks = 0 }
        long = {n="-", t="-", v=-1}, rescues = {n="-", t="-", v=-1}
    }


     if teamMatch then
     if teamMatch then
         for _, r in ipairs(teamMatch) do
         for _, r in ipairs(teamMatch) do
             local pts = tonumber(r.total_pts) or 0
             local pts = tonumber(r.total_pts) or 0; local elims = tonumber(r.elim_pts) or 0
            local elims = tonumber(r.elim_pts) or 0
             local day = r.tournament_day; local map = r.map
             local day = r.tournament_day
            local map = r.map
              
              
             if pts > rec.t_pts.v then rec.t_pts = {n=r.team, v=pts} end
             insertTop5(rec.t_pts, r.team, nil, pts)
             if elims > rec.t_elims.v then rec.t_elims = {n=r.team, v=elims} end
             insertTop5(rec.t_elims, r.team, nil, elims)
              
              
             if map and map ~= "" then
             if map and map ~= "" then  
                 if not map_rec[map] or pts > map_rec[map].v then map_rec[map] = {n=r.team, v=pts} end
                 if not map_rec[map] then map_rec[map] = {} end
                insertTop5(map_rec[map], r.team, nil, pts)
             end
             end
              
              
             if day and day ~= "" then
             if day and day ~= "" then
                 daySet[day] = true
                 daySet[day] = true; if not d_team[day] then d_team[day] = {} end
                if not d_team[day] then d_team[day] = {} end
                 if not d_team[day][r.team] then d_team[day][r.team] = {pts=0, elims=0} end
                 if not d_team[day][r.team] then d_team[day][r.team] = {pts=0, elims=0} end
                 d_team[day][r.team].pts = d_team[day][r.team].pts + pts
                 d_team[day][r.team].pts = d_team[day][r.team].pts + pts; d_team[day][r.team].elims = d_team[day][r.team].elims + elims
                d_team[day][r.team].elims = d_team[day][r.team].elims + elims
             end
             end
         end
         end
Line 70: Line 103:
             local elims = tonumber(r.player_elims) or 0
             local elims = tonumber(r.player_elims) or 0
             local dmg = tonumber(r.damage) or 0
             local dmg = tonumber(r.damage) or 0
            local knocks = tonumber(r.knockouts) or 0
            local surv = parseTime(r.survival)
             local mvp = tonumber(r.mvp) or 0
             local mvp = tonumber(r.mvp) or 0
             local long = tonumber(r.long_elim) or 0
             local long = tonumber(r.long_elim) or 0
             local res = tonumber(r.rescues) or 0
             local res = tonumber(r.rescues) or 0
             local day = r.tournament_day
             local day = r.tournament_day
            local stage = r.stage
             local p = r.player
             local p = r.player
              
              
             if elims > rec.p_elims.v then rec.p_elims = {n=p, t=r.team, v=elims} end
            local isValidMvp = true
             if dmg > rec.p_dmg.v then rec.p_dmg = {n=p, t=r.team, v=dmg} end
            if next(mvpStages) and not mvpStages[stage] then isValidMvp = false end
             if long > rec.long.v then rec.long = {n=p, t=r.team, v=long} end
             if isValidMvp then g.elims = g.elims + elims; g.dmg = g.dmg + dmg; g.knocks = g.knocks + knocks; g.surv = g.surv + surv end
             if res > rec.rescues.v then rec.rescues = {n=p, t=r.team, v=res} end
           
            insertTop5(rec.p_elims, p, r.team, elims)
             insertTop5(rec.p_dmg, p, r.team, dmg)
             insertTop5(rec.long, p, r.team, long)
             insertTop5(rec.rescues, p, r.team, res)
           
            if not o_player[p] then o_player[p] = {t=r.team, elims=0, mvp=0, m_elims=0, m_dmg=0, m_knocks=0, m_surv=0} end
            o_player[p].elims = o_player[p].elims + elims; o_player[p].mvp = o_player[p].mvp + mvp
              
              
             if not o_player[p] then o_player[p] = {t=r.team, elims=0, mvp=0} end
             if isValidMvp then
            o_player[p].elims = o_player[p].elims + elims
                o_player[p].m_elims = o_player[p].m_elims + elims; o_player[p].m_dmg = o_player[p].m_dmg + dmg
            o_player[p].mvp = o_player[p].mvp + mvp
                o_player[p].m_knocks = o_player[p].m_knocks + knocks; o_player[p].m_surv = o_player[p].m_surv + surv
            end
              
              
             if day and day ~= "" then
             if day and day ~= "" then
                 daySet[day] = true
                 daySet[day] = true; if not d_player[day] then d_player[day] = {} end
                if not d_player[day] then d_player[day] = {} end
                 if not d_player[day][p] then d_player[day][p] = {t=r.team, elims=0, dmg=0} end
                 if not d_player[day][p] then d_player[day][p] = {t=r.team, elims=0, dmg=0} end
                 d_player[day][p].elims = d_player[day][p].elims + elims
                 d_player[day][p].elims = d_player[day][p].elims + elims
                d_player[day][p].dmg = d_player[day][p].dmg + dmg
             end
             end
         end
         end
     end
     end


    -- ==========================================
    -- 2. DETERMINE WINNERS
    -- ==========================================
     local top_fragger = {n="-", t="-", v=-1}
     local top_fragger = {n="-", t="-", v=-1}
     local top_mvp = {n="-", t="-", v=-1}
     local top_mvp = {n="-", t="-", v=-1}
    local true_mvp = {n="-", t="-", v=-1}
   
     for p, d in pairs(o_player) do
     for p, d in pairs(o_player) do
         if d.elims > top_fragger.v then top_fragger = {n=p, t=d.t, v=d.elims} end
         if d.elims > top_fragger.v then top_fragger = {n=p, t=d.t, v=d.elims} end
         if d.mvp > top_mvp.v then top_mvp = {n=p, t=d.t, v=d.mvp} end
         if d.mvp > top_mvp.v then top_mvp = {n=p, t=d.t, v=d.mvp} end
        if show_event_mvp then
            local score = 0
            if g.surv > 0 then score = score + (d.m_surv / g.surv) * 0.2 end
            if g.dmg > 0 then score = score + (d.m_dmg / g.dmg) * 0.3 end
            if g.elims > 0 then score = score + (d.m_elims / g.elims) * 0.4 end
            if g.knocks > 0 then score = score + (d.m_knocks / g.knocks) * 0.1 end
            local rating = score * 100
            if rating > true_mvp.v then true_mvp = {n=p, t=d.t, v=rating} end
        end
     end
     end


Line 108: Line 158:
     for day in pairs(daySet) do table.insert(dayList, day) end
     for day in pairs(daySet) do table.insert(dayList, day) end
     table.sort(dayList, function(a, b) return getNum(a) < getNum(b) end)
     table.sort(dayList, function(a, b) return getNum(a) < getNum(b) end)
   
     local dailyWinners = {}
     local dailyWinners = {}
     for _, day in ipairs(dayList) do
     for _, day in ipairs(dayList) do
         dailyWinners[day] = { t_pts = {n="-", v=-1}, p_elims = {n="-", t="-", v=-1} }
         dailyWinners[day] = { t_pts = {n="-", v=-1}, p_elims = {n="-", t="-", v=-1} }
         if d_team[day] then
         if d_team[day] then for t, d in pairs(d_team[day]) do if d.pts > dailyWinners[day].t_pts.v then dailyWinners[day].t_pts = {n=t, v=d.pts} end end end
            for t, d in pairs(d_team[day]) do if d.pts > dailyWinners[day].t_pts.v then dailyWinners[day].t_pts = {n=t, v=d.pts} end end
         if d_player[day] then for p, d in pairs(d_player[day]) do if d.elims > dailyWinners[day].p_elims.v then dailyWinners[day].p_elims = {n=p, t=d.t, v=d.elims} end end end
        end
         if d_player[day] then
            for p, d in pairs(d_player[day]) do if d.elims > dailyWinners[day].p_elims.v then dailyWinners[day].p_elims = {n=p, t=d.t, v=d.elims} end end
        end
     end
     end
     local mapOrder = {}
     local mapOrder = {}
     for m in pairs(map_rec) do table.insert(mapOrder, m) end
     for m in pairs(map_rec) do table.insert(mapOrder, m) end
     table.sort(mapOrder)
     table.sort(mapOrder)


    -- ==========================================
     if #rec.t_pts == 0 then return "" end  
    -- 3. BUILD UI
    -- ==========================================
     if rec.t_pts.v == -1 then return "" end  


     local root = html.create('div'):addClass('rec-wrapper')
     local root = html.create('div'):addClass('rec-wrapper')
     root:tag('div'):addClass('rec-header'):wikitext('🏆 Tournament Records')
     root:tag('div'):addClass('rec-header'):wikitext('🏆 Tournament Records')
      
      
    -- BANNER
     local bannerItems = 0
     local bannerItems = 0
     local banner = html.create('div'):addClass('rec-banner')
     local banner = html.create('div'):addClass('rec-banner')
   
    if show_event_mvp and true_mvp.v > 0 then
        bannerItems = bannerItems + 1
        local b0 = banner:tag('div'):addClass('rec-ban-item')
        b0:tag('div'):addClass('rec-ban-lbl'):wikitext('Overall Event MVP')
        b0:tag('div'):addClass('rec-ban-val'):wikitext('💎 [[' .. true_mvp.n .. ']] <span class="rec-dim">(' .. true_mvp.t .. ')</span>')
        b0:tag('div'):addClass('rec-ban-stat'):wikitext(string.format("%.2f", true_mvp.v) .. ' Rating')
    end
     if show_fragger and top_fragger.v > 0 then
     if show_fragger and top_fragger.v > 0 then
         bannerItems = bannerItems + 1
         bannerItems = bannerItems + 1
Line 145: Line 193:
         bannerItems = bannerItems + 1
         bannerItems = bannerItems + 1
         local b2 = banner:tag('div'):addClass('rec-ban-item')
         local b2 = banner:tag('div'):addClass('rec-ban-item')
         b2:tag('div'):addClass('rec-ban-lbl'):wikitext('Tournament MVP Leader')
         b2:tag('div'):addClass('rec-ban-lbl'):wikitext('Most Match MVPs')
         b2:tag('div'):addClass('rec-ban-val'):wikitext('⭐ [[' .. top_mvp.n .. ']] <span class="rec-dim">(' .. top_mvp.t .. ')</span>')
         b2:tag('div'):addClass('rec-ban-val'):wikitext('⭐ [[' .. top_mvp.n .. ']] <span class="rec-dim">(' .. top_mvp.t .. ')</span>')
         b2:tag('div'):addClass('rec-ban-stat'):wikitext(top_mvp.v .. ' Match MVPs')
         b2:tag('div'):addClass('rec-ban-stat'):wikitext(top_mvp.v .. ' Matches')
     end
     end
     if bannerItems > 0 then root:node(banner) end
     if bannerItems > 0 then root:node(banner) end
Line 154: Line 202:
     local colCount = 0
     local colCount = 0
      
      
     local function addRecord(parent, icon, title, name, subname, val, suffix)
     local function addTop5Box(parent, icon, title, list, suffix)
         if val <= 0 then return end
         if #list == 0 then return end
         local box = parent:tag('div'):addClass('rec-box')
         local box = parent:tag('div'):addClass('rec-top5-box')
         box:tag('div'):addClass('rec-icon'):wikitext(icon)
         local header = box:tag('div'):addClass('rec-top5-header')
         local info = box:tag('div'):addClass('rec-info')
        header:tag('div'):addClass('rec-icon'):wikitext(icon)
         info:tag('div'):addClass('rec-title'):wikitext(title)
        header:tag('div'):addClass('rec-title'):wikitext(title)
        local nameStr = "'''[[" .. name .. "]]'''"
 
        if subname and subname ~= "-" then nameStr = nameStr .. " <span class='rec-dim'>(" .. subname .. ")</span>" end
         local listWrap = box:tag('div'):addClass('rec-top5-list')
        info:tag('div'):addClass('rec-name'):wikitext(nameStr)
         for i, item in ipairs(list) do
        box:tag('div'):addClass('rec-val'):wikitext(math.floor(val) .. '<span>' .. suffix .. '</span>')
            local row = listWrap:tag('div'):addClass('rec-top5-item')
            row:tag('div'):addClass('rec-top5-rank'):wikitext(i)
           
            local nameStr = "'''[[" .. item.n .. "]]'''"
            if item.t and item.t ~= "-" then nameStr = nameStr .. " <span class='rec-dim'>(" .. item.t .. ")</span>" end
            row:tag('div'):addClass('rec-top5-name'):wikitext(nameStr)
            row:tag('div'):addClass('rec-top5-val'):wikitext(math.floor(item.v) .. ' <span style="font-size:0.5em; color:var(--text-muted);">' .. suffix .. '</span>')
        end
     end
     end


    -- COL 1: Single Match
     if show_single then
     if show_single then
         colCount = colCount + 1
         colCount = colCount + 1
         local col1 = grid:tag('div'):addClass('rec-col')
         local col1 = grid:tag('div'):addClass('rec-col')
         col1:tag('div'):addClass('rec-col-title'):wikitext('Single Match Records')
         col1:tag('div'):addClass('rec-col-title'):wikitext('Single Match Records')
         addRecord(col1, '🔥', 'Highest Team Points', rec.t_pts.n, nil, rec.t_pts.v, 'pts')
         addTop5Box(col1, '🔥', 'Highest Team Points', rec.t_pts, 'pts')
         addRecord(col1, '⚔️', 'Highest Team Elims', rec.t_elims.n, nil, rec.t_elims.v, 'elims')
         addTop5Box(col1, '⚔️', 'Highest Team Elims', rec.t_elims, 'elims')
         addRecord(col1, '💀', 'Highest Player Elims', rec.p_elims.n, rec.p_elims.t, rec.p_elims.v, 'elims')
         addTop5Box(col1, '💀', 'Highest Player Elims', rec.p_elims, 'elims')
         if show_damage then addRecord(col1, '💥', 'Highest Player Dmg', rec.p_dmg.n, rec.p_dmg.t, rec.p_dmg.v, 'dmg') end
         if show_damage then addTop5Box(col1, '💥', 'Highest Player Dmg', rec.p_dmg, 'dmg') end
     end
     end


    -- COL 2: Maps & Highlights
     local hasCol2 = false
     local hasCol2 = false
     if show_maps and #mapOrder > 0 then hasCol2 = true end
     if show_maps and #mapOrder > 0 then hasCol2 = true end
     if show_long_elim and rec.long.v > 0 then hasCol2 = true end
     if show_long_elim and #rec.long > 0 then hasCol2 = true end
     if show_rescues and rec.rescues.v > 0 then hasCol2 = true end
     if show_rescues and #rec.rescues > 0 then hasCol2 = true end
      
      
     if hasCol2 then
     if hasCol2 then
Line 187: Line 240:
         local col2 = grid:tag('div'):addClass('rec-col')
         local col2 = grid:tag('div'):addClass('rec-col')
         col2:tag('div'):addClass('rec-col-title'):wikitext('Map Highs & Highlights')
         col2:tag('div'):addClass('rec-col-title'):wikitext('Map Highs & Highlights')
         if show_maps then
         if show_maps then for _, m in ipairs(mapOrder) do addTop5Box(col2, '🗺️', m .. ' Record', map_rec[m], 'pts') end end
            for _, m in ipairs(mapOrder) do addRecord(col2, '🗺️', m .. ' Record', map_rec[m].n, nil, map_rec[m].v, 'pts') end
         if show_long_elim then addTop5Box(col2, '🔭', 'Longest Elimination', rec.long, 'm') end
        end
         if show_rescues then addTop5Box(col2, '⛑️', 'Most Rescues', rec.rescues, 'revives') end
         if show_long_elim then addRecord(col2, '🔭', 'Longest Elimination', rec.long.n, rec.long.t, rec.long.v, 'm') end
         if show_rescues then addRecord(col2, '⛑️', 'Most Rescues', rec.rescues.n, rec.rescues.t, rec.rescues.v, 'revives') end
     end
     end


    -- COL 3: Daily Leaders
     if show_daily and #dayList > 0 then
     if show_daily and #dayList > 0 then
         colCount = colCount + 1
         colCount = colCount + 1
Line 200: Line 250:
         col3:tag('div'):addClass('rec-col-title'):wikitext('Daily Top Performers')
         col3:tag('div'):addClass('rec-col-title'):wikitext('Daily Top Performers')
         local dayListContainer = col3:tag('div'):addClass('rec-day-list')
         local dayListContainer = col3:tag('div'):addClass('rec-day-list')
       
         for _, day in ipairs(dayList) do
         for _, day in ipairs(dayList) do
             local d = dailyWinners[day]
             local d = dailyWinners[day]
Line 211: Line 260:
     end
     end


    -- If there are columns to show, add the grid and apply the dynamic column class
     if colCount > 0 then
     if colCount > 0 then
         grid:addClass('cols-' .. colCount)
         grid:addClass('cols-' .. colCount)
         root:node(grid)
         root:node(grid)
     end
     end
     return tostring(root)
     return tostring(root)
end
end


return p
return p

Latest revision as of 07:17, 21 May 2026

Documentation for this module may be created at Module:Records/doc

local p = {}
local cargo = mw.ext.cargo
local html = mw.html

local function sqlEscape(s)
    if not s then return "" end
    return s:gsub("\\", "\\\\"):gsub("'", "\\'")
end

local function getNum(s)
    if not s then return 0 end
    return tonumber(s:match("%d+")) or 0
end

local function parseTime(s)
    if not s or s == "" then return 0 end
    local parts = {}
    for p in s:gmatch("%d+") do table.insert(parts, tonumber(p)) end
    if #parts == 1 then return parts[1] end
    if #parts == 2 then return parts[1] * 60 + parts[2] end
    if #parts == 3 then return parts[1] * 3600 + parts[2] * 60 + parts[3] end
    return 0
end

-- Helper to keep lists sorted to Top 5
local function insertTop5(list, name, team, val)
    if val <= 0 then return end
    table.insert(list, {n = name, t = team, v = val})
    table.sort(list, function(a, b) return a.v > b.v end)
    if #list > 5 then table.remove(list, 6) end
end

function p.main(frame)
    local args = frame:getParent().args
    if not args.tournament and frame.args.tournament then args = frame.args end
    local tournamentName = args.tournament or mw.title.getCurrentTitle().text
    
    local whereParts = {}
    local filters = {"tournament", "tournament_type", "stage", "group_name", "map", "match_type", "tournament_day", "date", "time", "team", "player"}
    for _, f in ipairs(filters) do
        local val = args[f] or args[f:gsub("_name", "")]
        if f == "tournament" and (not val or val == "") then val = tournamentName end
        if val and val ~= "" then
            if val:find(",") then
                local inVals = {}
                for v in val:gmatch("[^,]+") do table.insert(inVals, "'" .. sqlEscape(v:match("^%s*(.-)%s*$")) .. "'") end
                table.insert(whereParts, string.format("%s IN (%s)", f, table.concat(inVals, ",")))
            else
                table.insert(whereParts, string.format("%s = '%s'", f, sqlEscape(val)))
            end
        end
    end
    local whereClause = #whereParts > 0 and table.concat(whereParts, " AND ") or "1=1"
    
    local mvpStages = {}
    if args.mvp_stage and args.mvp_stage ~= "" then
        for v in args.mvp_stage:gmatch("[^,]+") do mvpStages[v:match("^%s*(.-)%s*$")] = true end
    end
    
    -- Toggles
    local show_damage     = args.show_damage ~= "false"
    local show_long_elim  = args.show_long_elim ~= "false"
    local show_rescues    = args.show_rescues ~= "false"
    local show_maps       = args.show_maps ~= "false"
    local show_daily      = args.show_daily ~= "false"
    local show_single     = args.show_single ~= "false"
    local show_mvp        = args.show_mvp ~= "false" and args.show_match_mvps ~= "false"
    local show_fragger    = args.show_fragger ~= "false"
    local show_event_mvp  = args.show_event_mvp == "true"
    
    local teamMatch = cargo.query("MatchStats_Team", "tournament_day, team, map, total_pts, elim_pts", { where = whereClause, limit = 5000 })
    local playerMatch = cargo.query("MatchStats_Player", "tournament_day, stage, player, team, player_elims, damage, knockouts, survival, mvp, long_elim, rescues", { where = whereClause, limit = 5000 })
    
    local d_team = {}; local d_player = {}; local o_player = {}; local map_rec = {}; local daySet = {}
    
    -- Now arrays to hold Top 5
    local rec = { t_pts = {}, t_elims = {}, p_elims = {}, p_dmg = {}, long = {}, rescues = {} }
    local g = { surv = 0, dmg = 0, elims = 0, knocks = 0 }

    if teamMatch then
        for _, r in ipairs(teamMatch) do
            local pts = tonumber(r.total_pts) or 0; local elims = tonumber(r.elim_pts) or 0
            local day = r.tournament_day; local map = r.map
            
            insertTop5(rec.t_pts, r.team, nil, pts)
            insertTop5(rec.t_elims, r.team, nil, elims)
            
            if map and map ~= "" then 
                if not map_rec[map] then map_rec[map] = {} end
                insertTop5(map_rec[map], r.team, nil, pts)
            end
            
            if day and day ~= "" then
                daySet[day] = true; if not d_team[day] then d_team[day] = {} end
                if not d_team[day][r.team] then d_team[day][r.team] = {pts=0, elims=0} end
                d_team[day][r.team].pts = d_team[day][r.team].pts + pts; d_team[day][r.team].elims = d_team[day][r.team].elims + elims
            end
        end
    end
    
    if playerMatch then
        for _, r in ipairs(playerMatch) do
            local elims = tonumber(r.player_elims) or 0
            local dmg = tonumber(r.damage) or 0
            local knocks = tonumber(r.knockouts) or 0
            local surv = parseTime(r.survival)
            local mvp = tonumber(r.mvp) or 0
            local long = tonumber(r.long_elim) or 0
            local res = tonumber(r.rescues) or 0
            local day = r.tournament_day
            local stage = r.stage
            local p = r.player
            
            local isValidMvp = true
            if next(mvpStages) and not mvpStages[stage] then isValidMvp = false end
            if isValidMvp then g.elims = g.elims + elims; g.dmg = g.dmg + dmg; g.knocks = g.knocks + knocks; g.surv = g.surv + surv end
            
            insertTop5(rec.p_elims, p, r.team, elims)
            insertTop5(rec.p_dmg, p, r.team, dmg)
            insertTop5(rec.long, p, r.team, long)
            insertTop5(rec.rescues, p, r.team, res)
            
            if not o_player[p] then o_player[p] = {t=r.team, elims=0, mvp=0, m_elims=0, m_dmg=0, m_knocks=0, m_surv=0} end
            o_player[p].elims = o_player[p].elims + elims; o_player[p].mvp = o_player[p].mvp + mvp
            
            if isValidMvp then
                o_player[p].m_elims = o_player[p].m_elims + elims; o_player[p].m_dmg = o_player[p].m_dmg + dmg
                o_player[p].m_knocks = o_player[p].m_knocks + knocks; o_player[p].m_surv = o_player[p].m_surv + surv
            end
            
            if day and day ~= "" then
                daySet[day] = true; if not d_player[day] then d_player[day] = {} end
                if not d_player[day][p] then d_player[day][p] = {t=r.team, elims=0, dmg=0} end
                d_player[day][p].elims = d_player[day][p].elims + elims
            end
        end
    end

    local top_fragger = {n="-", t="-", v=-1}
    local top_mvp = {n="-", t="-", v=-1}
    local true_mvp = {n="-", t="-", v=-1}
    
    for p, d in pairs(o_player) do
        if d.elims > top_fragger.v then top_fragger = {n=p, t=d.t, v=d.elims} end
        if d.mvp > top_mvp.v then top_mvp = {n=p, t=d.t, v=d.mvp} end
        if show_event_mvp then
            local score = 0
            if g.surv > 0 then score = score + (d.m_surv / g.surv) * 0.2 end
            if g.dmg > 0 then score = score + (d.m_dmg / g.dmg) * 0.3 end
            if g.elims > 0 then score = score + (d.m_elims / g.elims) * 0.4 end
            if g.knocks > 0 then score = score + (d.m_knocks / g.knocks) * 0.1 end
            local rating = score * 100 
            if rating > true_mvp.v then true_mvp = {n=p, t=d.t, v=rating} end
        end
    end

    local dayList = {}
    for day in pairs(daySet) do table.insert(dayList, day) end
    table.sort(dayList, function(a, b) return getNum(a) < getNum(b) end)
    local dailyWinners = {}
    for _, day in ipairs(dayList) do
        dailyWinners[day] = { t_pts = {n="-", v=-1}, p_elims = {n="-", t="-", v=-1} }
        if d_team[day] then for t, d in pairs(d_team[day]) do if d.pts > dailyWinners[day].t_pts.v then dailyWinners[day].t_pts = {n=t, v=d.pts} end end end
        if d_player[day] then for p, d in pairs(d_player[day]) do if d.elims > dailyWinners[day].p_elims.v then dailyWinners[day].p_elims = {n=p, t=d.t, v=d.elims} end end end
    end
    local mapOrder = {}
    for m in pairs(map_rec) do table.insert(mapOrder, m) end
    table.sort(mapOrder)

    if #rec.t_pts == 0 then return "" end 

    local root = html.create('div'):addClass('rec-wrapper')
    root:tag('div'):addClass('rec-header'):wikitext('🏆 Tournament Records')
    
    local bannerItems = 0
    local banner = html.create('div'):addClass('rec-banner')
    
    if show_event_mvp and true_mvp.v > 0 then
        bannerItems = bannerItems + 1
        local b0 = banner:tag('div'):addClass('rec-ban-item')
        b0:tag('div'):addClass('rec-ban-lbl'):wikitext('Overall Event MVP')
        b0:tag('div'):addClass('rec-ban-val'):wikitext('💎 [[' .. true_mvp.n .. ']] <span class="rec-dim">(' .. true_mvp.t .. ')</span>')
        b0:tag('div'):addClass('rec-ban-stat'):wikitext(string.format("%.2f", true_mvp.v) .. ' Rating')
    end
    if show_fragger and top_fragger.v > 0 then
        bannerItems = bannerItems + 1
        local b1 = banner:tag('div'):addClass('rec-ban-item')
        b1:tag('div'):addClass('rec-ban-lbl'):wikitext('Tournament Top Fragger')
        b1:tag('div'):addClass('rec-ban-val'):wikitext('🥇 [[' .. top_fragger.n .. ']] <span class="rec-dim">(' .. top_fragger.t .. ')</span>')
        b1:tag('div'):addClass('rec-ban-stat'):wikitext(top_fragger.v .. ' Elims')
    end
    if show_mvp and top_mvp.v > 0 then
        bannerItems = bannerItems + 1
        local b2 = banner:tag('div'):addClass('rec-ban-item')
        b2:tag('div'):addClass('rec-ban-lbl'):wikitext('Most Match MVPs')
        b2:tag('div'):addClass('rec-ban-val'):wikitext('⭐ [[' .. top_mvp.n .. ']] <span class="rec-dim">(' .. top_mvp.t .. ')</span>')
        b2:tag('div'):addClass('rec-ban-stat'):wikitext(top_mvp.v .. ' Matches')
    end
    if bannerItems > 0 then root:node(banner) end

    local grid = html.create('div'):addClass('rec-grid')
    local colCount = 0
    
    local function addTop5Box(parent, icon, title, list, suffix)
        if #list == 0 then return end
        local box = parent:tag('div'):addClass('rec-top5-box')
        local header = box:tag('div'):addClass('rec-top5-header')
        header:tag('div'):addClass('rec-icon'):wikitext(icon)
        header:tag('div'):addClass('rec-title'):wikitext(title)

        local listWrap = box:tag('div'):addClass('rec-top5-list')
        for i, item in ipairs(list) do
            local row = listWrap:tag('div'):addClass('rec-top5-item')
            row:tag('div'):addClass('rec-top5-rank'):wikitext(i)
            
            local nameStr = "'''[[" .. item.n .. "]]'''"
            if item.t and item.t ~= "-" then nameStr = nameStr .. " <span class='rec-dim'>(" .. item.t .. ")</span>" end
            row:tag('div'):addClass('rec-top5-name'):wikitext(nameStr)
            row:tag('div'):addClass('rec-top5-val'):wikitext(math.floor(item.v) .. ' <span style="font-size:0.5em; color:var(--text-muted);">' .. suffix .. '</span>')
        end
    end

    if show_single then
        colCount = colCount + 1
        local col1 = grid:tag('div'):addClass('rec-col')
        col1:tag('div'):addClass('rec-col-title'):wikitext('Single Match Records')
        addTop5Box(col1, '🔥', 'Highest Team Points', rec.t_pts, 'pts')
        addTop5Box(col1, '⚔️', 'Highest Team Elims', rec.t_elims, 'elims')
        addTop5Box(col1, '💀', 'Highest Player Elims', rec.p_elims, 'elims')
        if show_damage then addTop5Box(col1, '💥', 'Highest Player Dmg', rec.p_dmg, 'dmg') end
    end

    local hasCol2 = false
    if show_maps and #mapOrder > 0 then hasCol2 = true end
    if show_long_elim and #rec.long > 0 then hasCol2 = true end
    if show_rescues and #rec.rescues > 0 then hasCol2 = true end
    
    if hasCol2 then
        colCount = colCount + 1
        local col2 = grid:tag('div'):addClass('rec-col')
        col2:tag('div'):addClass('rec-col-title'):wikitext('Map Highs & Highlights')
        if show_maps then for _, m in ipairs(mapOrder) do addTop5Box(col2, '🗺️', m .. ' Record', map_rec[m], 'pts') end end
        if show_long_elim then addTop5Box(col2, '🔭', 'Longest Elimination', rec.long, 'm') end
        if show_rescues then addTop5Box(col2, '⛑️', 'Most Rescues', rec.rescues, 'revives') end
    end

    if show_daily and #dayList > 0 then
        colCount = colCount + 1
        local col3 = grid:tag('div'):addClass('rec-col')
        col3:tag('div'):addClass('rec-col-title'):wikitext('Daily Top Performers')
        local dayListContainer = col3:tag('div'):addClass('rec-day-list')
        for _, day in ipairs(dayList) do
            local d = dailyWinners[day]
            local dayRow = dayListContainer:tag('div'):addClass('rec-day-row')
            dayRow:tag('div'):addClass('rec-day-name'):wikitext(day)
            local dStats = dayRow:tag('div'):addClass('rec-day-stats')
            if d.t_pts.v > 0 then dStats:tag('div'):wikitext("🛡️ [[" .. d.t_pts.n .. "]] <span class='rec-dim'>(" .. d.t_pts.v .. " pts)</span>") end
            if d.p_elims.v > 0 then dStats:tag('div'):wikitext("🎯 [[" .. d.p_elims.n .. "]] <span class='rec-dim'>(" .. d.p_elims.v .. " elims)</span>") end
        end
    end

    if colCount > 0 then
        grid:addClass('cols-' .. colCount)
        root:node(grid)
    end
    return tostring(root)
end

return p