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Module:Records: Difference between revisions

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Line 17: Line 17:
     local tournamentName = args.tournament or mw.title.getCurrentTitle().text
     local tournamentName = args.tournament or mw.title.getCurrentTitle().text
     local whereClause = string.format("tournament = '%s'", sqlEscape(tournamentName))
     local whereClause = string.format("tournament = '%s'", sqlEscape(tournamentName))
   
    -- TOGGLES (Default: true. Set to "false" to hide)
    local show_damage    = args.show_damage ~= "false"
    local show_long_elim  = args.show_long_elim ~= "false"
    local show_rescues    = args.show_rescues ~= "false"
    local show_maps      = args.show_maps ~= "false"
    local show_daily      = args.show_daily ~= "false"
    local show_single    = args.show_single ~= "false"
    local show_mvp        = args.show_mvp ~= "false" and args.show_mvps ~= "false"
    local show_fragger    = args.show_fragger ~= "false"
      
      
     -- ==========================================
     -- ==========================================
Line 24: Line 34:
     local playerMatch = cargo.query("MatchStats_Player", "tournament_day, player, team, player_elims, damage, mvp, long_elim, rescues", { where = whereClause, limit = 5000 })
     local playerMatch = cargo.query("MatchStats_Player", "tournament_day, player, team, player_elims, damage, mvp, long_elim, rescues", { where = whereClause, limit = 5000 })
      
      
    -- Data Holders
     local d_team = {}; local d_player = {}; local o_player = {}; local map_rec = {}; local daySet = {}
     local d_team = {}     -- Daily Team
    local d_player = {}   -- Daily Player
    local o_player = {}   -- Overall Player
    local map_rec = {}     -- Map Records
    local daySet = {}
      
      
     local rec = {
     local rec = {
Line 37: Line 42:
     }
     }


    -- Process Teams
     if teamMatch then
     if teamMatch then
         for _, r in ipairs(teamMatch) do
         for _, r in ipairs(teamMatch) do
Line 45: Line 49:
             local map = r.map
             local map = r.map
              
              
            -- Single Match Highs
             if pts > rec.t_pts.v then rec.t_pts = {n=r.team, v=pts} end
             if pts > rec.t_pts.v then rec.t_pts = {n=r.team, v=pts} end
             if elims > rec.t_elims.v then rec.t_elims = {n=r.team, v=elims} end
             if elims > rec.t_elims.v then rec.t_elims = {n=r.team, v=elims} end
              
              
            -- Map Highs
             if map and map ~= "" then
             if map and map ~= "" then
                 if not map_rec[map] or pts > map_rec[map].v then map_rec[map] = {n=r.team, v=pts} end
                 if not map_rec[map] or pts > map_rec[map].v then map_rec[map] = {n=r.team, v=pts} end
             end
             end
              
              
            -- Daily Accumulation
             if day and day ~= "" then
             if day and day ~= "" then
                 daySet[day] = true
                 daySet[day] = true
Line 65: Line 66:
     end
     end
      
      
    -- Process Players
     if playerMatch then
     if playerMatch then
         for _, r in ipairs(playerMatch) do
         for _, r in ipairs(playerMatch) do
Line 76: Line 76:
             local p = r.player
             local p = r.player
              
              
            -- Single Match Highs
             if elims > rec.p_elims.v then rec.p_elims = {n=p, t=r.team, v=elims} end
             if elims > rec.p_elims.v then rec.p_elims = {n=p, t=r.team, v=elims} end
             if dmg > rec.p_dmg.v then rec.p_dmg = {n=p, t=r.team, v=dmg} end
             if dmg > rec.p_dmg.v then rec.p_dmg = {n=p, t=r.team, v=dmg} end
Line 82: Line 81:
             if res > rec.rescues.v then rec.rescues = {n=p, t=r.team, v=res} end
             if res > rec.rescues.v then rec.rescues = {n=p, t=r.team, v=res} end
              
              
            -- Overall Accumulation
             if not o_player[p] then o_player[p] = {t=r.team, elims=0, mvp=0} end
             if not o_player[p] then o_player[p] = {t=r.team, elims=0, mvp=0} end
             o_player[p].elims = o_player[p].elims + elims
             o_player[p].elims = o_player[p].elims + elims
             o_player[p].mvp = o_player[p].mvp + mvp
             o_player[p].mvp = o_player[p].mvp + mvp
              
              
            -- Daily Accumulation
             if day and day ~= "" then
             if day and day ~= "" then
                 daySet[day] = true
                 daySet[day] = true
Line 101: Line 98:
     -- 2. DETERMINE WINNERS
     -- 2. DETERMINE WINNERS
     -- ==========================================
     -- ==========================================
    -- Overall Leaders
     local top_fragger = {n="-", t="-", v=-1}
     local top_fragger = {n="-", t="-", v=-1}
     local top_mvp = {n="-", t="-", v=-1}
     local top_mvp = {n="-", t="-", v=-1}
Line 109: Line 105:
     end
     end


    -- Daily Leaders
     local dayList = {}
     local dayList = {}
     for day in pairs(daySet) do table.insert(dayList, day) end
     for day in pairs(daySet) do table.insert(dayList, day) end
Line 117: Line 112:
     for _, day in ipairs(dayList) do
     for _, day in ipairs(dayList) do
         dailyWinners[day] = { t_pts = {n="-", v=-1}, p_elims = {n="-", t="-", v=-1} }
         dailyWinners[day] = { t_pts = {n="-", v=-1}, p_elims = {n="-", t="-", v=-1} }
       
         if d_team[day] then
         if d_team[day] then
             for t, d in pairs(d_team[day]) do
             for t, d in pairs(d_team[day]) do if d.pts > dailyWinners[day].t_pts.v then dailyWinners[day].t_pts = {n=t, v=d.pts} end end
                if d.pts > dailyWinners[day].t_pts.v then dailyWinners[day].t_pts = {n=t, v=d.pts} end
            end
         end
         end
         if d_player[day] then
         if d_player[day] then
             for p, d in pairs(d_player[day]) do
             for p, d in pairs(d_player[day]) do if d.elims > dailyWinners[day].p_elims.v then dailyWinners[day].p_elims = {n=p, t=d.t, v=d.elims} end end
                if d.elims > dailyWinners[day].p_elims.v then dailyWinners[day].p_elims = {n=p, t=d.t, v=d.elims} end
            end
         end
         end
     end
     end


    -- Map List Sort
     local mapOrder = {}
     local mapOrder = {}
     for m in pairs(map_rec) do table.insert(mapOrder, m) end
     for m in pairs(map_rec) do table.insert(mapOrder, m) end
Line 138: Line 127:
     -- 3. BUILD UI
     -- 3. BUILD UI
     -- ==========================================
     -- ==========================================
     if rec.t_pts.v == -1 then return "" end -- No data
     if rec.t_pts.v == -1 then return "" end  


     local root = html.create('div'):addClass('rec-wrapper')
     local root = html.create('div'):addClass('rec-wrapper')
     root:tag('div'):addClass('rec-header'):wikitext('🏆 Tournament Records')
     root:tag('div'):addClass('rec-header'):wikitext('🏆 Tournament Records')
      
      
     -- BANNER: Overall Leaders
     -- BANNER
     local banner = root:tag('div'):addClass('rec-banner')
    local bannerItems = 0
     if top_fragger.v > 0 then
     local banner = html.create('div'):addClass('rec-banner')
     if show_fragger and top_fragger.v > 0 then
        bannerItems = bannerItems + 1
         local b1 = banner:tag('div'):addClass('rec-ban-item')
         local b1 = banner:tag('div'):addClass('rec-ban-item')
         b1:tag('div'):addClass('rec-ban-lbl'):wikitext('Tournament Top Fragger')
         b1:tag('div'):addClass('rec-ban-lbl'):wikitext('Tournament Top Fragger')
Line 151: Line 142:
         b1:tag('div'):addClass('rec-ban-stat'):wikitext(top_fragger.v .. ' Elims')
         b1:tag('div'):addClass('rec-ban-stat'):wikitext(top_fragger.v .. ' Elims')
     end
     end
     if top_mvp.v > 0 then
     if show_mvp and top_mvp.v > 0 then
        bannerItems = bannerItems + 1
         local b2 = banner:tag('div'):addClass('rec-ban-item')
         local b2 = banner:tag('div'):addClass('rec-ban-item')
         b2:tag('div'):addClass('rec-ban-lbl'):wikitext('Tournament MVP Leader')
         b2:tag('div'):addClass('rec-ban-lbl'):wikitext('Tournament MVP Leader')
Line 157: Line 149:
         b2:tag('div'):addClass('rec-ban-stat'):wikitext(top_mvp.v .. ' Match MVPs')
         b2:tag('div'):addClass('rec-ban-stat'):wikitext(top_mvp.v .. ' Match MVPs')
     end
     end
    if bannerItems > 0 then root:node(banner) end


     local grid = root:tag('div'):addClass('rec-grid')
     local grid = html.create('div'):addClass('rec-grid')
    local colCount = 0
      
      
     local function addRecord(parent, icon, title, name, subname, val, suffix)
     local function addRecord(parent, icon, title, name, subname, val, suffix)
Line 172: Line 166:
     end
     end


     -- COL 1: Single Match Highs
     -- COL 1: Single Match
     local col1 = grid:tag('div'):addClass('rec-col')
     if show_single then
    col1:tag('div'):addClass('rec-col-title'):wikitext('Single Match Records')
        colCount = colCount + 1
    addRecord(col1, '🔥', 'Highest Team Points', rec.t_pts.n, nil, rec.t_pts.v, 'pts')
        local col1 = grid:tag('div'):addClass('rec-col')
    addRecord(col1, '⚔️', 'Highest Team Elims', rec.t_elims.n, nil, rec.t_elims.v, 'elims')
        col1:tag('div'):addClass('rec-col-title'):wikitext('Single Match Records')
    addRecord(col1, '💀', 'Highest Player Elims', rec.p_elims.n, rec.p_elims.t, rec.p_elims.v, 'elims')
        addRecord(col1, '🔥', 'Highest Team Points', rec.t_pts.n, nil, rec.t_pts.v, 'pts')
    addRecord(col1, '💥', 'Highest Player Dmg', rec.p_dmg.n, rec.p_dmg.t, rec.p_dmg.v, 'dmg')
        addRecord(col1, '⚔️', 'Highest Team Elims', rec.t_elims.n, nil, rec.t_elims.v, 'elims')
        addRecord(col1, '💀', 'Highest Player Elims', rec.p_elims.n, rec.p_elims.t, rec.p_elims.v, 'elims')
        if show_damage then addRecord(col1, '💥', 'Highest Player Dmg', rec.p_dmg.n, rec.p_dmg.t, rec.p_dmg.v, 'dmg') end
    end


     -- COL 2: Maps & Highlights
     -- COL 2: Maps & Highlights
     local col2 = grid:tag('div'):addClass('rec-col')
     local hasCol2 = false
    col2:tag('div'):addClass('rec-col-title'):wikitext('Map Highs & Highlights')
    if show_maps and #mapOrder > 0 then hasCol2 = true end
    for _, m in ipairs(mapOrder) do
    if show_long_elim and rec.long.v > 0 then hasCol2 = true end
        addRecord(col2, '🗺️', m .. ' Record', map_rec[m].n, nil, map_rec[m].v, 'pts')
    if show_rescues and rec.rescues.v > 0 then hasCol2 = true end
   
    if hasCol2 then
        colCount = colCount + 1
        local col2 = grid:tag('div'):addClass('rec-col')
        col2:tag('div'):addClass('rec-col-title'):wikitext('Map Highs & Highlights')
        if show_maps then
            for _, m in ipairs(mapOrder) do addRecord(col2, '🗺️', m .. ' Record', map_rec[m].n, nil, map_rec[m].v, 'pts') end
        end
        if show_long_elim then addRecord(col2, '🔭', 'Longest Elimination', rec.long.n, rec.long.t, rec.long.v, 'm') end
        if show_rescues then addRecord(col2, '⛑️', 'Most Rescues', rec.rescues.n, rec.rescues.t, rec.rescues.v, 'revives') end
     end
     end
    addRecord(col2, '🔭', 'Longest Elimination', rec.long.n, rec.long.t, rec.long.v, 'm')
    addRecord(col2, '⛑️', 'Most Rescues', rec.rescues.n, rec.rescues.t, rec.rescues.v, 'revives')


     -- COL 3: Daily Leaders
     -- COL 3: Daily Leaders
     local col3 = grid:tag('div'):addClass('rec-col')
     if show_daily and #dayList > 0 then
    col3:tag('div'):addClass('rec-col-title'):wikitext('Daily Top Performers')
        colCount = colCount + 1
    local dayListContainer = col3:tag('div'):addClass('rec-day-list')
        local col3 = grid:tag('div'):addClass('rec-col')
   
        col3:tag('div'):addClass('rec-col-title'):wikitext('Daily Top Performers')
    for _, day in ipairs(dayList) do
        local dayListContainer = col3:tag('div'):addClass('rec-day-list')
        local d = dailyWinners[day]
        local dayRow = dayListContainer:tag('div'):addClass('rec-day-row')
        dayRow:tag('div'):addClass('rec-day-name'):wikitext(day)
          
          
         local dStats = dayRow:tag('div'):addClass('rec-day-stats')
         for _, day in ipairs(dayList) do
        if d.t_pts.v > 0 then
            local d = dailyWinners[day]
            dStats:tag('div'):wikitext("🛡️ [[" .. d.t_pts.n .. "]] <span class='rec-dim'>(" .. d.t_pts.v .. " pts)</span>")
            local dayRow = dayListContainer:tag('div'):addClass('rec-day-row')
        end
            dayRow:tag('div'):addClass('rec-day-name'):wikitext(day)
        if d.p_elims.v > 0 then
            local dStats = dayRow:tag('div'):addClass('rec-day-stats')
            dStats:tag('div'):wikitext("🎯 [[" .. d.p_elims.n .. "]] <span class='rec-dim'>(" .. d.p_elims.v .. " elims)</span>")
            if d.t_pts.v > 0 then dStats:tag('div'):wikitext("🛡️ [[" .. d.t_pts.n .. "]] <span class='rec-dim'>(" .. d.t_pts.v .. " pts)</span>") end
            if d.p_elims.v > 0 then dStats:tag('div'):wikitext("🎯 [[" .. d.p_elims.n .. "]] <span class='rec-dim'>(" .. d.p_elims.v .. " elims)</span>") end
         end
         end
    end
    -- If there are columns to show, add the grid and apply the dynamic column class
    if colCount > 0 then
        grid:addClass('cols-' .. colCount)
        root:node(grid)
     end
     end



Revision as of 06:50, 21 May 2026

Documentation for this module may be created at Module:Records/doc

local p = {}
local cargo = mw.ext.cargo
local html = mw.html

local function sqlEscape(s)
    if not s then return "" end
    return s:gsub("\\", "\\\\"):gsub("'", "\\'")
end

local function getNum(s)
    if not s then return 0 end
    return tonumber(s:match("%d+")) or 0
end

function p.main(frame)
    local args = frame:getParent().args
    local tournamentName = args.tournament or mw.title.getCurrentTitle().text
    local whereClause = string.format("tournament = '%s'", sqlEscape(tournamentName))
    
    -- TOGGLES (Default: true. Set to "false" to hide)
    local show_damage     = args.show_damage ~= "false"
    local show_long_elim  = args.show_long_elim ~= "false"
    local show_rescues    = args.show_rescues ~= "false"
    local show_maps       = args.show_maps ~= "false"
    local show_daily      = args.show_daily ~= "false"
    local show_single     = args.show_single ~= "false"
    local show_mvp        = args.show_mvp ~= "false" and args.show_mvps ~= "false"
    local show_fragger    = args.show_fragger ~= "false"
    
    -- ==========================================
    -- 1. DATA FETCHING (Single Pass)
    -- ==========================================
    local teamMatch = cargo.query("MatchStats_Team", "tournament_day, team, map, total_pts, elim_pts", { where = whereClause, limit = 5000 })
    local playerMatch = cargo.query("MatchStats_Player", "tournament_day, player, team, player_elims, damage, mvp, long_elim, rescues", { where = whereClause, limit = 5000 })
    
    local d_team = {}; local d_player = {}; local o_player = {}; local map_rec = {}; local daySet = {}
    
    local rec = {
        t_pts = {n="-", v=-1}, t_elims = {n="-", v=-1},
        p_elims = {n="-", t="-", v=-1}, p_dmg = {n="-", t="-", v=-1},
        long = {n="-", t="-", v=-1}, rescues = {n="-", t="-", v=-1}
    }

    if teamMatch then
        for _, r in ipairs(teamMatch) do
            local pts = tonumber(r.total_pts) or 0
            local elims = tonumber(r.elim_pts) or 0
            local day = r.tournament_day
            local map = r.map
            
            if pts > rec.t_pts.v then rec.t_pts = {n=r.team, v=pts} end
            if elims > rec.t_elims.v then rec.t_elims = {n=r.team, v=elims} end
            
            if map and map ~= "" then
                if not map_rec[map] or pts > map_rec[map].v then map_rec[map] = {n=r.team, v=pts} end
            end
            
            if day and day ~= "" then
                daySet[day] = true
                if not d_team[day] then d_team[day] = {} end
                if not d_team[day][r.team] then d_team[day][r.team] = {pts=0, elims=0} end
                d_team[day][r.team].pts = d_team[day][r.team].pts + pts
                d_team[day][r.team].elims = d_team[day][r.team].elims + elims
            end
        end
    end
    
    if playerMatch then
        for _, r in ipairs(playerMatch) do
            local elims = tonumber(r.player_elims) or 0
            local dmg = tonumber(r.damage) or 0
            local mvp = tonumber(r.mvp) or 0
            local long = tonumber(r.long_elim) or 0
            local res = tonumber(r.rescues) or 0
            local day = r.tournament_day
            local p = r.player
            
            if elims > rec.p_elims.v then rec.p_elims = {n=p, t=r.team, v=elims} end
            if dmg > rec.p_dmg.v then rec.p_dmg = {n=p, t=r.team, v=dmg} end
            if long > rec.long.v then rec.long = {n=p, t=r.team, v=long} end
            if res > rec.rescues.v then rec.rescues = {n=p, t=r.team, v=res} end
            
            if not o_player[p] then o_player[p] = {t=r.team, elims=0, mvp=0} end
            o_player[p].elims = o_player[p].elims + elims
            o_player[p].mvp = o_player[p].mvp + mvp
            
            if day and day ~= "" then
                daySet[day] = true
                if not d_player[day] then d_player[day] = {} end
                if not d_player[day][p] then d_player[day][p] = {t=r.team, elims=0, dmg=0} end
                d_player[day][p].elims = d_player[day][p].elims + elims
                d_player[day][p].dmg = d_player[day][p].dmg + dmg
            end
        end
    end

    -- ==========================================
    -- 2. DETERMINE WINNERS
    -- ==========================================
    local top_fragger = {n="-", t="-", v=-1}
    local top_mvp = {n="-", t="-", v=-1}
    for p, d in pairs(o_player) do
        if d.elims > top_fragger.v then top_fragger = {n=p, t=d.t, v=d.elims} end
        if d.mvp > top_mvp.v then top_mvp = {n=p, t=d.t, v=d.mvp} end
    end

    local dayList = {}
    for day in pairs(daySet) do table.insert(dayList, day) end
    table.sort(dayList, function(a, b) return getNum(a) < getNum(b) end)
    
    local dailyWinners = {}
    for _, day in ipairs(dayList) do
        dailyWinners[day] = { t_pts = {n="-", v=-1}, p_elims = {n="-", t="-", v=-1} }
        if d_team[day] then
            for t, d in pairs(d_team[day]) do if d.pts > dailyWinners[day].t_pts.v then dailyWinners[day].t_pts = {n=t, v=d.pts} end end
        end
        if d_player[day] then
            for p, d in pairs(d_player[day]) do if d.elims > dailyWinners[day].p_elims.v then dailyWinners[day].p_elims = {n=p, t=d.t, v=d.elims} end end
        end
    end

    local mapOrder = {}
    for m in pairs(map_rec) do table.insert(mapOrder, m) end
    table.sort(mapOrder)

    -- ==========================================
    -- 3. BUILD UI
    -- ==========================================
    if rec.t_pts.v == -1 then return "" end 

    local root = html.create('div'):addClass('rec-wrapper')
    root:tag('div'):addClass('rec-header'):wikitext('🏆 Tournament Records')
    
    -- BANNER
    local bannerItems = 0
    local banner = html.create('div'):addClass('rec-banner')
    if show_fragger and top_fragger.v > 0 then
        bannerItems = bannerItems + 1
        local b1 = banner:tag('div'):addClass('rec-ban-item')
        b1:tag('div'):addClass('rec-ban-lbl'):wikitext('Tournament Top Fragger')
        b1:tag('div'):addClass('rec-ban-val'):wikitext('🥇 [[' .. top_fragger.n .. ']] <span class="rec-dim">(' .. top_fragger.t .. ')</span>')
        b1:tag('div'):addClass('rec-ban-stat'):wikitext(top_fragger.v .. ' Elims')
    end
    if show_mvp and top_mvp.v > 0 then
        bannerItems = bannerItems + 1
        local b2 = banner:tag('div'):addClass('rec-ban-item')
        b2:tag('div'):addClass('rec-ban-lbl'):wikitext('Tournament MVP Leader')
        b2:tag('div'):addClass('rec-ban-val'):wikitext('⭐ [[' .. top_mvp.n .. ']] <span class="rec-dim">(' .. top_mvp.t .. ')</span>')
        b2:tag('div'):addClass('rec-ban-stat'):wikitext(top_mvp.v .. ' Match MVPs')
    end
    if bannerItems > 0 then root:node(banner) end

    local grid = html.create('div'):addClass('rec-grid')
    local colCount = 0
    
    local function addRecord(parent, icon, title, name, subname, val, suffix)
        if val <= 0 then return end
        local box = parent:tag('div'):addClass('rec-box')
        box:tag('div'):addClass('rec-icon'):wikitext(icon)
        local info = box:tag('div'):addClass('rec-info')
        info:tag('div'):addClass('rec-title'):wikitext(title)
        local nameStr = "'''[[" .. name .. "]]'''"
        if subname and subname ~= "-" then nameStr = nameStr .. " <span class='rec-dim'>(" .. subname .. ")</span>" end
        info:tag('div'):addClass('rec-name'):wikitext(nameStr)
        box:tag('div'):addClass('rec-val'):wikitext(math.floor(val) .. '<span>' .. suffix .. '</span>')
    end

    -- COL 1: Single Match
    if show_single then
        colCount = colCount + 1
        local col1 = grid:tag('div'):addClass('rec-col')
        col1:tag('div'):addClass('rec-col-title'):wikitext('Single Match Records')
        addRecord(col1, '🔥', 'Highest Team Points', rec.t_pts.n, nil, rec.t_pts.v, 'pts')
        addRecord(col1, '⚔️', 'Highest Team Elims', rec.t_elims.n, nil, rec.t_elims.v, 'elims')
        addRecord(col1, '💀', 'Highest Player Elims', rec.p_elims.n, rec.p_elims.t, rec.p_elims.v, 'elims')
        if show_damage then addRecord(col1, '💥', 'Highest Player Dmg', rec.p_dmg.n, rec.p_dmg.t, rec.p_dmg.v, 'dmg') end
    end

    -- COL 2: Maps & Highlights
    local hasCol2 = false
    if show_maps and #mapOrder > 0 then hasCol2 = true end
    if show_long_elim and rec.long.v > 0 then hasCol2 = true end
    if show_rescues and rec.rescues.v > 0 then hasCol2 = true end
    
    if hasCol2 then
        colCount = colCount + 1
        local col2 = grid:tag('div'):addClass('rec-col')
        col2:tag('div'):addClass('rec-col-title'):wikitext('Map Highs & Highlights')
        if show_maps then
            for _, m in ipairs(mapOrder) do addRecord(col2, '🗺️', m .. ' Record', map_rec[m].n, nil, map_rec[m].v, 'pts') end
        end
        if show_long_elim then addRecord(col2, '🔭', 'Longest Elimination', rec.long.n, rec.long.t, rec.long.v, 'm') end
        if show_rescues then addRecord(col2, '⛑️', 'Most Rescues', rec.rescues.n, rec.rescues.t, rec.rescues.v, 'revives') end
    end

    -- COL 3: Daily Leaders
    if show_daily and #dayList > 0 then
        colCount = colCount + 1
        local col3 = grid:tag('div'):addClass('rec-col')
        col3:tag('div'):addClass('rec-col-title'):wikitext('Daily Top Performers')
        local dayListContainer = col3:tag('div'):addClass('rec-day-list')
        
        for _, day in ipairs(dayList) do
            local d = dailyWinners[day]
            local dayRow = dayListContainer:tag('div'):addClass('rec-day-row')
            dayRow:tag('div'):addClass('rec-day-name'):wikitext(day)
            local dStats = dayRow:tag('div'):addClass('rec-day-stats')
            if d.t_pts.v > 0 then dStats:tag('div'):wikitext("🛡️ [[" .. d.t_pts.n .. "]] <span class='rec-dim'>(" .. d.t_pts.v .. " pts)</span>") end
            if d.p_elims.v > 0 then dStats:tag('div'):wikitext("🎯 [[" .. d.p_elims.n .. "]] <span class='rec-dim'>(" .. d.p_elims.v .. " elims)</span>") end
        end
    end

    -- If there are columns to show, add the grid and apply the dynamic column class
    if colCount > 0 then
        grid:addClass('cols-' .. colCount)
        root:node(grid)
    end

    return tostring(root)
end

return p